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nvidia geforce 6800 video cards
#1

have a look :)

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093519518.jpg" data-fileid="167">[img]<fileStore.core_Attachment>/post-51-1093519518.jpg[/img]</a>



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#2

... check out the 3dmarks score !

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093599169.jpg" data-fileid="170">[img]<fileStore.core_Attachment>/post-51-1093599169.jpg[/img]</a>



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#3

nice, so are you selling these, or are you using all four of em?

how much were they actually and isn't nVidia coming out wiht a new card soon, and so is ATI.

Mephistophyles

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#4

not selling, just testing them (benchmarking)

 

checkout the DOOM 3 benchmark

 

1600x1200 with the HIGH QUALITY setting

 

cheers

 

anyweb

 

2148 frames rendered in 44.6 seconds = 48.2 fps <---------------------

 

3391 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

1024 MB System Memory

256 MB Video Memory

Winsock Initialized

Hostname: DD0RP71J

IP: 10.0.0.241

doom using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Current search path:

C:\Program\Doom 3/base

C:\Program\Doom 3\base\pak004.pk4 (5137 files)

C:\Program\Doom 3\base\pak003.pk4 (4676 files)

C:\Program\Doom 3\base\pak002.pk4 (6120 files)

C:\Program\Doom 3\base\pak001.pk4 (8972 files)

C:\Program\Doom 3\base\pak000.pk4 (2698 files)

C:\Program\Doom 3\base\game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

4966 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

execing DoomConfig.cfg

couldn't exec autoexec.cfg

4966 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...calling CDS: ok

...created window @ 0,0 (1600x1200)

Initializing OpenGL driver

...getting DC: succeeded

...attempting to use stereo

...PIXELFORMAT 10 selected

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

sound: STEREO

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

...using GL_NV_register_combiners

...using GL_EXT_stencil_two_side

X..GL_ATI_fragment_shader not found

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

...using EXT_depth_bounds_test

---------- R_NV20_Init ----------

--------------------------------------------

----- R200_Init -----

Not available.

---------- R_ARB2_Init ----------

Available.

Cg not available.

--------------------------------------------

---------- R_Exp_Init ----------

PARAM bloom0 = { 0.199501 };

PARAM bloom1 = { 0.176059 };

PARAM bloom2 = { 0.121004 };

PARAM bloom3 = { 0.064769 };

PARAM bloom4 = { 0.027000 };

PARAM bloom5 = { 0.008765 };

PARAM bloom6 = { 0.002216 };

PARAM bloom7 = { 0.000436 };

Available.

--------------------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

found DLL in pak file: C:\Program\Doom 3\base\game00.pk4/gamex86.dll

copy gamex86.dll to C:\Program\Doom 3\base\gamex86.dll

game using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

--------- Initializing Game ----------

gamename: baseDOOM-1

gamedate: Jul 8 2004

Initializing event system

...471 event definitions

Initializing class hierarchy

...141 classes, 190284 bytes for event callbacks

Initializing scripts

Compiled 'weapon_machinegun::Lower': 1409.5 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 79, 9648 bytes

Statements: 67720, 1354400 bytes

Functions: 2108, 250452 bytes

Variables: 147320 bytes

Mem used: 2472040 bytes

Static data: 2277552 bytes

Allocated: 3280396 bytes

Thread size: 7068 bytes

 

...6 aas types

game initialized.

--------------------------------------

-------- Initializing Session --------

session initialized

--------------------------------------

--- Common Initialization Complete ---

]timedemo demo1

--------- Game Map Shutdown ----------

--------------------------------------

glprogs/heatHaze.vfp

glprogs/heatHaze.vfp

glprogs/heatHazeWithMask.vfp

glprogs/heatHazeWithMask.vfp

removed 4 degenerate triangles

stopped playing demos/demo1.demo.

2148 frames rendered in 44.6 seconds = 48.2 fps

Wrote screenshots/shot00001.tga

]condump wow.txt

Dumped console text to wow.txt.

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#5

Did you get this graphic card for cheap??? if yet. let me know where u buying from :) coz i want another graphic card as i have ATI for Linux it sucks ATI is worthless.

 

I got Gforce4 TI 4600 on windows. if i can get same one as your, i can use it for windows and Ti4600 for Linux, it would be fine.

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#6

hey dude,

 

Dan wants to know if you have one to spare.... ????? if so, bring to denmark tomorrow! Gime a call if you want to know what dan will do for you! :)

 

cheers,

Kris

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#7

i just did the 3dmarks test on a ati radeon 800 XT card to compare,

 

results are attached

 

cheers

 

anyweb

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1095066735.jpg" data-fileid="172">[img]<fileStore.core_Attachment>/post-51-1095066735.jpg[/img]</a>



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.jpg   ati800.JPG (Size: 102.21 KB / Downloads: 0)
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#8

Nice bowling pin!

What model is it?

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#9
nvidia !
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