nvidia geforce 6800 video cards - Printable Version +- Linux-Noob Forums (https://www.linux-noob.com/forums) +-- Forum: Screenshots (https://www.linux-noob.com/forums/forum-6.html) +--- Forum: General (https://www.linux-noob.com/forums/forum-80.html) +--- Thread: nvidia geforce 6800 video cards (/thread-3183.html) |
nvidia geforce 6800 video cards - anyweb - 2004-08-26 have a look :) <a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093519518.jpg" data-fileid="167">[img]<fileStore.core_Attachment>/post-51-1093519518.jpg[/img]</a> nvidia geforce 6800 video cards - anyweb - 2004-08-27 ... check out the 3dmarks score ! <a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093599169.jpg" data-fileid="170">[img]<fileStore.core_Attachment>/post-51-1093599169.jpg[/img]</a> nvidia geforce 6800 video cards - mephistophyles - 2004-08-27 nice, so are you selling these, or are you using all four of em? how much were they actually and isn't nVidia coming out wiht a new card soon, and so is ATI. Mephistophyles nvidia geforce 6800 video cards - anyweb - 2004-08-27 not selling, just testing them (benchmarking) checkout the DOOM 3 benchmark 1600x1200 with the HIGH QUALITY setting cheers anyweb 2148 frames rendered in 44.6 seconds = 48.2 fps <--------------------- 3391 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 1024 MB System Memory 256 MB Video Memory Winsock Initialized Hostname: DD0RP71J IP: 10.0.0.241 doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Program\Doom 3/base C:\Program\Doom 3\base\pak004.pk4 (5137 files) C:\Program\Doom 3\base\pak003.pk4 (4676 files) C:\Program\Doom 3\base\pak002.pk4 (6120 files) C:\Program\Doom 3\base\pak001.pk4 (8972 files) C:\Program\Doom 3\base\pak000.pk4 (2698 files) C:\Program\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1600x1200) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- -------------------------------------------- ----- R200_Init ----- Not available. ---------- R_ARB2_Init ---------- Available. Cg not available. -------------------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program\Doom 3\base\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program\Doom 3\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jul 8 2004 Initializing event system ...471 event definitions Initializing class hierarchy ...141 classes, 190284 bytes for event callbacks Initializing scripts Compiled 'weapon_machinegun::Lower': 1409.5 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67720, 1354400 bytes Functions: 2108, 250452 bytes Variables: 147320 bytes Mem used: 2472040 bytes Static data: 2277552 bytes Allocated: 3280396 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- ]timedemo demo1 --------- Game Map Shutdown ---------- -------------------------------------- glprogs/heatHaze.vfp glprogs/heatHaze.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp removed 4 degenerate triangles stopped playing demos/demo1.demo. 2148 frames rendered in 44.6 seconds = 48.2 fps Wrote screenshots/shot00001.tga ]condump wow.txt Dumped console text to wow.txt. nvidia geforce 6800 video cards - Oroshi - 2004-08-27 Did you get this graphic card for cheap??? if yet. let me know where u buying from :) coz i want another graphic card as i have ATI for Linux it sucks ATI is worthless. I got Gforce4 TI 4600 on windows. if i can get same one as your, i can use it for windows and Ti4600 for Linux, it would be fine. nvidia geforce 6800 video cards - kristian - 2004-09-10 hey dude, Dan wants to know if you have one to spare.... ????? if so, bring to denmark tomorrow! Gime a call if you want to know what dan will do for you! :) cheers, Kris nvidia geforce 6800 video cards - anyweb - 2004-09-13 i just did the 3dmarks test on a ati radeon 800 XT card to compare, results are attached cheers anyweb <a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1095066735.jpg" data-fileid="172">[img]<fileStore.core_Attachment>/post-51-1095066735.jpg[/img]</a> nvidia geforce 6800 video cards - godskalk - 2004-10-10 Nice bowling pin! What model is it? nvidia geforce 6800 video cards - anyweb - 2004-11-07 nvidia ! |